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Realtime Rendering Engine REMO

realtime rendering engine REMO

A simple workflow for converting 3dsMax data into interactive contents

Only 1 click action

REMO for 3ds Max 2011 product components

  1. REMO Exporter for 3dsMax2010

  2. REMO Exporter for 3dsMax2011

    * Plug-in software(Supported 2 version) for Autodesk 3dsMax 2010/2011(32/64bit)
    * System requirements depend on those of the CG tool
    * A USB key with a valid license is necessary for activating the product

  3. REMO Viewer (Non-displaying the logo with the USB key is also possible)


REMO Exporter for 3ds Max functionalities

  • Conversion from textures used by the authoring tool to DDS files
  • Creation of mipmap
  • Conversion from height map to normal map
  • Creation of cube map
  • Output of animation data
  • The division output of animation data
  • REMO Viewer is started after data conversion automatically

REMO Viewer functionalities

  • Standard blinn material of 3dsMax is rendered in real time
  • Soft-shadowing and self-shadowing
  • View point change with mouse input
  • Pan, zoom, rotating
  • Walk-through operations
  • Keyboard, game pad *
  • Playing animations
  • Manual/automatic switching between animations, stop
  • Switching cameras
  • Manual/automatic switching between animations
  • Turntable animation (An automatic turn around of the view point)
  • Sound synchronization with the animations
  • Anti-aliasing
  • Display number of vertices
  • Display number of triangles
  • Display frame rate
  • Stereoscopic 3D(Parallax adjustment is possible)
  • High-resolution multi-display *

    * Option

REMO Viewer System requirements

  • Standard blinn material of 3dsMax is rendered in real time
  • Soft-shadowing and self-shadowing
  • View point change with mouse input
OS Windows 7(32/64bit),Windows Vista(32/64bit),Windows XP(32/64bit)
CPU IntelR PentiumRIV 1.5GHz or Athlon XP 1500+ or higher
HDD 100MB or higher
Mouse Wheel mouse is recommended
Video card OpenGL 1.5 or higher and the following OpenGL extensions
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_texture_rectangle(*)
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
WGL_ARB_extensions_string
WGL_ARB_pbuffer
WGL_EXT_swap_control
(*)Even GL_NV_texture_rectangle or GL_EXT_texture_rectangle is acceptable

Minimum requirements

NVIDIA's and ATI's video cards are as follows:
NVIDIA GeForce 6 series
ATI Radeon X1000 series

Recommended requirements

NVIDIA's and ATI's video cards are as follows:
NVIDIA GeForce 8 series or better
ATI Radeon HD 3000 series or better

REMO Viewer GUI customized edition

Customization of GUI is possible! (The description of the tag of the XML form file)
Switching scenes, animations and cameras is possible in a button click

REMO SDK examples

  • Design examination [ Indoor examination by the interactive operation ]
  • Presentation [ Product mechanism becomes plain by animation ]
  • Digital archive [ The increase of the three-dimensional effect by the delicate irregularities ]

An electric wheelchair simulator
-Tokyo University Kamata/Inoue/Shino Laboratory

This simulator allows the analysis and testing of an electric wheelchair safety and its responsiveness to the user inputs. The simulation can be performed in real time by matching the numerical results of the wheelchair simulator to the REMO SDK.

A nuclear power plant simulator
-Japan Atomic Energy Agency

This simulator allows high-performance rendering and simulation of a large-scale nuclear power plant model. REMO rendering capacity has been extended in order to be able to handle the large three-dimensional data set. This simulator allows detailed inspection of the power plant design for preview or educational purposes. .

*Project of Japan Atomic Energy Agency

HILS system for automobile
-Toshiba information systems

This HILS system simulates the actual vehicle, so allowing the testing of electronic control units without the need for using the real vehicle.
The movements of the controlled system can be simulated in real time, and they can be made visible through REMO rendering engine.

REMO examples with display system

"3D" Stereoscopic(Exhibitions etc)

22-24 inches LCD monitor
22"(1680x1050) 24"(1920x1200)
32"(1366x768) 46"(1920x1080)

"4K" High-resolution display (Digital Signage, Education etc)

メーターイメージ

56 inches LCD monitor (3840x2160)
Cooperation:Japan Marine Science Incorporated

GUIイメージ

Projection system (4096x2160)
Cooperation:Tsukuba University

A three-dimensional method by circularly-polarized glasses

 

Example of connections with four screens output (synchronized signal)

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